December 30, 2009

Tobsen Final!!!

click on the image to watch the movie


My final rendered short film "Tobsen". Have fun! (Thank you Luke for the render-insanity-support)

October 29, 2009

some inspirational designs






these are some inspirational designs i made for a Tobsen-story-pitch ... more is coming ... aehm ... really soon :) wish you all a great rest of a week!

Frankster

October 5, 2009

Tobsen - final animation


Check this out folks ... this is the first final animation of my new short "Tobsen" i'd animated during the last 3 weeks. I also designed modeled and rigged the little fella. Still no sound ... not rendered and composed. Have fun and leave me critiques if you like ... Have a nice week ererybody!

September 30, 2009

September 28, 2009

September 21, 2009

little miss sunshine

(coloured with mouse)

September 18, 2009

September 17, 2009

September 12, 2009

September 8, 2009

September 3, 2009

July 21, 2009

July 5, 2009

my current anim-reel



I'd forgotten to add that the pigeons are designed, modeled and rigged by Ringo Klapschinsky and Adrian Walt. Sorry guys and great work!!!

Tobson - character study


Hey folks! This is Tobson ... a fish-character i made for short summer short i'm still working on. He is as simple as fun! Yay!!!


June 18, 2009

Pigeons-Anim-Tests



These are some quick! (1 week for all) animation-tests i've made some weeks ago for testing the rigs of some characters that my students are working on for their graduation short ... Have fun :)

dude




June 15, 2009

super-freak





wird schon

some concepts

up :) (hour)



clubbing (half hour)



... (half hour)

June 14, 2009

March 28, 2009

Padre



I was doodling this while whatching The Godfather ... maybe that's why he seams to look a bit like the old Marlon Brando ...

March 26, 2009

March 24, 2009

March 20, 2009

March 15, 2009

Laurel_gold_version

Just a quick rendering-test i was playing around with. No texturing at all also too clean and soft but i like it as test. Looks like the toy-version. mhm .. it is! Order right away! ... just kidding. Have a great week everybody!


March 3, 2009

February 21, 2009

February 8, 2009

some concepts



These are some concepts coloured in photoshop for my shoemanfoe short. Still work in progress but would be nice getting some feedback! Thank you guys and have a sunny week!

Frank

January 24, 2009

AniSculpt

Thanks to my buddy Swag i've found this on pepeland.com . It's not brand new but maybe you have missed it like me. I've checked this out and i must say it's awesome! It's for free and it's finally one of those missing links to get as close as possible to an equal level of traditional animation. Nowadays everybody wants only 3D-movies to watch. All those new cartoon TV-series are made in 3D. It seams to be the state of the art. But it's totally not! It's a shame! The quality of design, of animation even of the stories are so low that i couln't watch it more than a second. It's so ugly it's so cheep ... ah ... it simply hurts. Have you seen Whinnie Puh in 3D? Bah! Get rid of it! Look out for your old video-cassettes put them in and enjoy the good old stuff.
For those who are not so involved into 3D animation i shortly explain how this works. In 3D-world you have similiar to stop-motion a character with several controls for moving the limbs, the facial-expressions and so on. This manipulation-system is called "rig". But the limitation of that is, that you have a given anatomy and only the high-professional-3D-characters can be pushed in any kind of pose and are adjustable on every body-part. A traditional 2D-animator has to "reinvent" the character on every single sheed of paper. But that gives him totally freedom concerning the proportions of the character to get the strongest pose possible. Watch Tarzan sliding through the wood on those branches. Step through each single frame and measure the lengths of arms, legs and the body. (You don't have to it's just to get the idea of what i'm talking about) You would see that Glen Keane (the animator of that stunning sequence) changes the Tarzan's anatomy so much, but not because he can ... no .. because to provide locomotion in combination with a strong siluette! That's the main reason why 3D animation looks often alot weaker than 2D. Because it's simply impossible to do so if your rig isn't build that way. But with this method (watch the videos below) you can finally go through each single frame of your shot and push things without any limitation of the rig. I'm so curious about it because for me it's a new way of 3D-animation and if you do it right it can rise the level of perfection alot! So ... Happy me happy you! Have fun!

Frank



AniSculpt -- Maya Connection Script from pepeland on Vimeo.


AniSculpt Tutorial -- Pepeland from psl on Vimeo.

January 23, 2009

Animation-Mentor Progress Reel Term04

click on the image to watch the reel


Me again! Yay!!! ... i've missed to show you my progress reel for the previous term at Animation Mentor ... So here we go. But i have to say that i'm not happy with it. Term 04 was during the last summer and i was so not in an animation-mood that i just tried to keep all things as simple as possible. Yes everything could be pushed alot more and the facials are weak. Especially in the first shot. After that term i've taken a needed break and got finally my passion back so be aware! The current term 5 is for pre-production for our graduation-shorts and as you can see below i already worked pretty hard on it and i really gonna push things as far as i can. Comments and critique are appreciated of course! Thank you very much and have fun watching!

Frank

FoeManShoe-Designs

Jo there!

Here is just a simple movie to show some extreme facials of my main-character Laurel i'm able to do with the facial-controls. It's pretty cool and a combination of blendshapes, joint-clusters, cluster- & wire-deformers! The other characters are part of a "remembering-the-childhood-sequence" and they are just modeled in pose (modeling-time: 2 days each model) . They won't be animated. I have used Maya for blocking out the rough proportions and zBrush & Blender for refining. Anyways ...
I'm almost finished with the body-rig, which is awesome! I gonna make a little show-reel of that too the next weeks so feel free to drop by sometimes for updates!

click on the image to watch the reel


Have a nice weekend everybody!

Frank